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Blizzard explains diablo 4 loot3/2/2024 Yes, this means you need to connect to servers via an internet connection. Thankfully, Piepiora did confirm it's an area Blizzard is trying to improve, but there's no update on it quite yet.For better or for worse, Diablo 4 is an always-online live-service game. With many players on screen at once, the game may struggle to load each one and their stashes with tons of additional tabs as well. So the lack of additional tabs isn't a storage concern for Blizzard, but more of a performance one. When asked about the lack of extra stash tabs or even adding an unlimited amount, Diablo 4 Associate Game Director Joseph Piepiora confirmed that adding stash tabs creates a lot of memory overhead due to the fact that the game loads every player and their stash items whenever seen in game. RELATED: Diablo 4 Players Frustrated By Lack of Battle Pass Premium Currency With storage already limited, the influx of new gear and items makes this even worse, though it appears to be an issue that Blizzard is aware of, though the technical reasons behind the limited space has seemingly only served to frustrate players. One of the big criticisms with Season 1 is with the limited Diablo 4 inventory space, especially after a new item called Malignant Hearts. The pushback on the changes even caused Blizzard to hold a Fireside chat just days later, confirming that it plans to undo many of the changes. After releasing a massive update to coincide with Diablo 4's first season, the community had plenty of criticisms and feedback regarding the changes. When asked by a fan, Diablo 4 Associate Game Director Joseph Piepiora explains the technical reasons why the stash system hasn't expanded beyond the one additional tab. Blizzard is actively working to improve the system and has confirmed that an upcoming patch will add an additional stash tab and a dedicated tab for gems.The limited inventory space is a performance concern, as loading every player and their stash items can cause memory overhead.Diablo 4 Associate Game Director Joseph Piepiora explains the technical reasons behind the limited stash space, acknowledging the frustration of players.
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